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In combat, Athena can use Confound (S2) to ensure enemy Gods put their attention on her. Her primary movement comes from Defender of Olympus (Ultimate), which essentially works as a teleport to any ally in danger. For instance, her global teleport is only useful if allies aren’t dead, and her dash attack can be quite slow and predictable.Īthena really excels in the synergy of her abilities. However, Athena does rely a lot on team synergies to maximize her abilities. The straightforward nature of her abilities makes her easy to play, and her taunting makes her great for team-ups. Her global presence is her best asset, as her Ultimate ensures she can be anywhere an ally needs help - an excellent asset in teamfights. True to her nature as the Goddess of Wisdom, Athena is quite the effective Guardian in the game. Tremors (S3) will release shockwaves that drag enemies towards the hero, while Tectonic Shift (Ultimate) creates walls that constantly damage his foes. Refraction Shield (S2) has a passive phase that absorbs damage and an active phase that unleashes a knockdown effect. His Seismic Crush (S1) gives him increased speed, increased attack speed, and immunity to Slows and Roots. His Shadow Zone (Passive) gives him and nearby allies 5% reduced damage, something players can take advantage of in the early game to interrupt Junglers like Assassins. Regardless, Cabrakan’s base abilities help him shine in the battlefield.
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Of course, his heavy-aggro nature can cause players to stray away from the protective duties of a Guardian. When built right, Cabrakan can become either an impenetrable defense or a secondary DPS. In Smite, Cabrakan relies on extreme aggression, which makes him quite deadly despite being a Guardian. Serving as the Destroyer of Mountains, Cabrakan showcases his strength through acts of ferocity that can tear down the very earth. Moreover, a blessed God that is killed will come back at Khepri’s location. Lastly, Scarab’s Blessing (Ultimate) lets Khepri buff an ally’s movement speed, grant slow immune, and even remove crowd control effects. Rising Dawn (S2) and Solar Flare (S3) make for a mean defense debuff and stun combo, great for quick skirmishes. His Abduct (S1) is a lunge attack that can pull an enemy backwards, perfect for teamfights. Khepri's Fortitude (Passive) constantly gives him and other Gods some boosted shields, helpful for incursions.
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Likewise, those aiming for backline elimination need to focus on how to dish out crowd control, as being out of position can ruin Khepri's playstyle. Aggressive players need to be decisive when it comes to positioning Khepri, especially when aiming directly against vulnerable opponents. Of course, players do need to pick a combat focus in order to properly fulfill their obligations as Guardians. The textbook representative of a Guardian, Khepri excels in both eliminating the backline and general aggression.